In every Doom game, Hell is depicted as having developed (or stolen from Earth and made quick use of) biocybernetics, implanting modern and futuristic weapons into many of its demons. Rarely does the player come across natural or technological aspects in the Hell levels, and indeed the structure of the levels themselves often do not have any sense of flow or continuity. Most of Hell's levels' architecture involves jagged rock walls, fire, wooden doors, stalagmites, dead trees, and lava in place of radioactive waste. Typical features of Hell in these games include copious numbers of mutilated bodies, some apparently still alive and presumably of the damned, and scatterings of Satanic iconography.
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